In today's contentious new episode we talk about punishment. But not the fun kind with whips, clamps and wax candles, but the weird and creepy kind with VP loss, resource denial and blocking. Is it really punishment? Or is thinking of it as punishment just leading us astray? Also, Nietzsche.
Ben would like to remind you of Gamechangers.org and how you can help young people in Uganda. It's really worth it. You owe it to yourself to go and have a look yourself, and if some small donation makes its way into that campaign... it's a small contribution to making this world a little better. Also, games.
We return to our beloved establishment of ludic or luscious extravagance and look at what you think are the games most dependant on the "right" group. Also, jealousy.
And finally, we review Arkham Horror: The Card Game. It is a card game. In case sleuthing skills didn't lead you to that conclusion already. It also set in Arkham. Horrible as the place may be. (Please clap. We worked until 4 a.m. to come up with this joke.)
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What do you do when a local game cafe answers the call for a new publishing imprint in Germany's capital and scores design giant Uwe Rosenberg's newest smaller offer (Cottage Garden) before following it up with a surprisingly playable take on Memory (Memoarrr!)?
You sent Ben Maddox to ask them questions, that's what.
So we did.
Have you ever sat down after a successful game night and asked yourself: did the game let us have fun, or did we make the game fun? Well, so did we. And for your enjoyment our thoughts on this question have been recorded here for future reference.
New adventures await in the guild as Ben grapples with a harrowing fear. Also we talk about your takes on this year's Spiel des Jahres winner.
Finally, we boldly propel ourselves into the future to bring you the patented Perfect Information take (patent pending) on FFG's newest entry into the Android universe: New Angeles.
All this in less time than it takes for you to write the definitive novel on the death of the American pastoral.
If you'd like to support this podcast, why not visit our Patreon page?
Never one to fail spotting a star rising, Ben caught up with Juma Al Jou Jou at Berlin-Con and talked about Clans of Caldonia and more.
All the excitement and wild partying you would expect from Berlin. We leave the overtly familiar displays of Perfect Information towers to venture out into the world. But not too far away, as there is a convention to go to and games to test. We talk about Kingdomino, Magic Maze and The Quest for El Dorado. We also have a few words to say about Game of Thrones: The Iron Throne and Memoarrr.
25:35 - Things are looking up in the guild. Something like stability is returning to charming little nightclub we call our home away from home. Let's hear what you had to say about genres.
45:16 - The Board Game Professor takes on Niccolò Machiavelli and "The Prince". Find out how and why! And most of all... who comes out on top!
01:03:01 - Spiel des Jahres press event. All the excitement and the loud noises that a bunch of designers, publishers, gaming press people and hanger-ons can generate. For you enjoyment. Find out what it's like to be in the thick of it. (Malcolm Tucker has once again declined to join the celebrations in his familiar and colourful manner.)
We also get a few words with all the nominated designers. Yes, all of them. That's Shem Phillips, Rainer Knizia, Jacob Fryxelius, Kasper Lapp, Bruno Cathala and Inka & Markus Brand.
Modern life is challenging. It is an everchanging maze of social cues and personal prediclictions. But fear not fellow travellers, for the Maddox Diaries have buried within them the very pages with which you will be guided towards the light of salvation*.
* Salvation being your ability to not make a complete ass of yourself in front of your friends.
Before you outgrabe any uffishness, or worse get gimbled in any of the general frabjousity... make sure to listen to this week's topic all about genre in board games. We will talk about the terms we use, their meaning (ambiguous as it is) and the words that our hobby may or may not still lack to figure out just what kind of game we're playing. Or want to.
T.C. Petty III. (40:13) uses his magic words to make the complexity of playtesting seem easy. Like juggling three live octopi while riding a unicycle. Through a hail storm. Listening to Skrillex.
Unexpected changes await us in the guild (54:56) and some of us have an easier time dealing with them than others. But we manage to still talk about what causes aggression in you or your games.
This week's review takes into Hungary's past (at least figuratively... ludically?) with Days of Ire: Budapest 1956. An Essen release that almost flew under our radar, until it landed on our table with enough noise... to make us want to make noise on this podcast about it. Find out why from 1:19:37 onwards.
And finally, let us give you some gentle reminders about our podcast before you finally go to bed. You're all listening to this in bed, I assume? (01:53:18)
Summer is coming. It might not always look that way but the encroaching heat wave is near. What better time to spent thinking about board games!
Today's lecture will be about the ever-present F-Word that board games invariably bring out at the table.
Some things in life are bad, they can really make you mad... other things just make you swear and curse.
Yes, today we are talking about aggression. That thing that people routinely and often loudly reject exhibiting, and which in turn many people claim will not stand. Like an Ikea shelf made of pudding.
We return to lazy, crazy, hazy days of the Guild (36:34) and struggle with your verbose answers as to whether gateway games exist, and whether they're a good thing.
And finally, we tackle the newest Paolo Mori release: Ethnos by CMON. Should you be as excited about it as its look suggests?
Before you dive into this week's interview with Ben and more guys from the Chrysalis Youth Empowerment Network - Uganda, give this uplifting video a go. It will not only introduce you to the people you'll hear talk, but will also show you a budding board gaming scene getting started in Uganda.
Because that is who Ben is talking to this week.
Not only a relic of a bygone era when being pretty and moving your hips to the beat was enough to get you a publisher-sponsored vacation in Ibiza... it is also something we take. Often. But we all started somewhere. And it is those elusive first steps that are the topic of this installment of the Perfect Information podcast.
What is it about those games that we look back at as our first steps into the hobby? Are they truly a gateway into being infinitely cooler than the rest of Goosebumps reading club.
We return to the guild to talk about what you think qualifies a game as being "played out". Everything else is perfectly normal. There is nothing unusual happening. May you rest in a deep and dreamless slumber.
And finally, Ben and I sit down to argue the pros and cons of 13 Days. And you will happy to know that not one of us slips into a bad Bostonian accent in an attempt to beat Kevin Costner at his own game.
The world is a confusing and terrifying place. But have no fear, for your gracious hosts of the Perfect Information podcast are here to take you by the hand and guide you through the maze that is the Spiel des Jahres nominations of 2017.
and for the Kennerspiel
Hear what two of the most us-like podcasters of the world think and say about this year's creme de la creme.
Mortality. It is not - as it turns out - an old-fashioned word for taking far too long to finish a thought or sentence for that matter. It is in fact the realisation that lifetimes are finite. Maybe even those of board games. What does that mean exactly? We probably won't answer it in this podcast.. but we do talk about games and how long they stay with you. Or at least in your collection.
38:01 - The reliable visit to the guild has to be postponed for a quick sojourn at Ben's place. Wherein we list all your replies to our guild question: Can gaming bring us together?. Maybe not all replies, though, because we take a rather sudden and wide-ranging detour towards... eh... just listen.. it's definitely something.
1:04:32 - The Boardgame Professor has been let loose once more and delights us all with his invaluable insight into The Manhattan Project. Naturally, he also has a few things to say about what the game says about the things that it inadvertedly says something about: FX.
1:21:02 - We didn't lock ourselves in our studio, you locked yourself in your studio! But while we're here, we review Exit - The Game. (And if you're wondering which game I've so expertly mangled the name of... it was: Escape The Room: Mystery at the Stargazer Manor.)
Math. It's a difficult subject. For most of us. But there is one thing that seems to come naturally to us these days: division.
Ben argues that even among board gamers there are divisive issues, that pitch us against each other. What are they? Do they have us in their thrall? Or can we reach out and overcome them?
TC Petty III (48:01) jumps in to remind us, not only is he still around, but he also has some choice words to say about reaching out to new gamers by being an ambassador for games.
The guild sees us temporarily relocated into the wing of local hospital (1:00:20) where the results of Ben's elective surgery bring about... "interesting".... ideas.
And finally (1:27:20) we tackle a long-overdue big box game from our Essen 2016 heap (remember that one?): Unicornus Knights.
Come in and join us in these hallowed halls of higher learning, that we have called Perfect University.
This week it's the topic that is on everyone's mind or at least everyone's table following International Tabletop Day: winning.
In particular how we do or rather don't want to talk about it. Why is that? And what does it say about us?
Not content to be shackled to the here and now, we boldly let our imaginations run free as to what the future of board gaming may look like. (Most likely no flying cars.)
And then? We talk about our sponsor: spielpro.com (38:48)
And then? It is a very quick stop near the guild, as Ben visits the only place that could help him with his Tory problem. No, not the firing squad... but the hospital! (39:29), where we talk about the factors that determine the size of your collection.
And then? Nick Mariner has things to say. Unscripted. It is 37,8% less insipid than what we have said about Barcelona - The Rose of Fire. (01:03:06)
And then? We don't review a game. We do something else. We talk. Or rather Ben does. With somebody else. It is really as mindblowing and revolutionary as it sounds. Hold on to your seats so as to not get sucked through a PORTAL of gaming INSIDER knowledge! (Get it? Get it? Get it? No... well, then just listen... at 01:14:43)
And then? It is time for the outro. Wherein we speak about how you can reach out to us. (01:40:46)
Nothing.... it's just a podcast. Sheesh.
Did you know that there is website where gamers like you can pledge money to a board game before it gets made, so it can collect the funds necessary to kickstart its production? I believe it's called "Pledge-Monies-For-Gamies".com
One of those games there is called The City of Kings and Ben took it upon himself to hunt down poor, beleaguered designer Frank West to bombard him with questions about his soon-to-come-into-existence game.
Get the inside info on this cooperative fantasy adventure right here.
In this week's episode we are going to talk about things that actually matter to gamers. Firstly size! How big is your gaming collection? How big should it be? What is the right way to determine sizes?
T.C. Petty III returns to talk about that other thing that matters in board games: fairness. How does it matter? Why? And what should we do about it? (38:21)
At 52:52 we talk about some more things that matter, namely our sponsor: spielpro.com
We then turn our gaze towards the urgent matters of the guild, some unfotunate infections and of course your urgent responses to the question of what keeps people out of the hobby? (53:40)
Our sponsor vengeful-games.dk reminds us not only that games can be bought, but we also give recommendations on what to spend your hard-earned Euros or Kronen on. (01:13:20)
And finally we wonder, what is the matter with Roll Player (01:15:20)? Is it good? Is it bad? Do you really want to know? Do we even know where we stand? What are all these questions doing here? Am I getting paid by word count?
The long-awaited sequel to the medium-bending, limits-shattering and sense-defying entry that was our first Appurtenance Archive is finally upon us. Or rather upon you, PIPL.
We have once more gathered all our mental faculties to bring you the most hard-hitting piece of review journalism ever to grace the podcast format. Today we review a calendar!
But not just any calendar, but the German sensation sure to sweep the nation (so long as that nation is Germany)... Frosted Games' Brettspielkalender.
Is it truly as rectangular as the legends say?
Are the dates actually sorted by ascending number?
And which games have been selected to grace the pages of each month?
Listen, and ye shall be enlightened
There are two unassailable truths about existence: first: there is an unbridgable gap between knowing the self and knowing others; and second: I definitely left my keys right here and now they're gone.
While we can never fully grasp the implications of the latter, the first is reasonably easy to deal with. In our case we are going to look at board games (this being a board game podcast it seemed somewhat appropriate) and talk about the discrepancy between perception and reality. In other words, what do non-gamers see in this hobby as opposed to us.
A few words for our sponsor: Spielpro.com (39:33)
Our stay at the guild is short, yet fruitful as we talk about unsalvagable rules and mechanics according to the most discerning listenership in all of boardgaming, and the one that is far too clever to be taken in by cheap flattery. (41:20)
A few words from our new sponsor: Vengeful Games (01:06:21)
The board game professor (commonly known as Nick Mariner) has come to bury Mombasa, not to praise it. Or at the very least talk about the good and the bad of it. (01:08:40)
This episode's review (01:22:18) looks at a game that sets out to tackle questions of ethics, morality and metaphysics... by way of killing a bunch of things for fun and profit. We talk about one of the many recently released Eric Lang games: The Others.
We always hear of and about Asmodee doing one thing or another. Merging, investing, publishing... and setting new sales policies.
Ben set out to talk to the owner of a gaming store to hear their side of things. Especially as far as sales policies and their effect on brick & mortar stores is concerned.
This is an interview with Marko Miladinovich, owner of Markorama Games.
Something's rotten in the state of Denmark... allegedly... we can't find any evidence for it really, except for some dusty old folios in Ye Olde English Library... but what Ben did find during his northern adventures were 30 minutes with Danish designer Asger Granerud.
Also... learn about his sordid past with GW.
Over the course of gaming history some ideas have been banished into the wilderness, to be forgotten... or at the very least ridiculed and dismissed as superstitions of an older, less civilized time.
But not everything old is bad. (Although, admittedly it might as well be.) There are some things worth rescuing. And if not that, we can at least recognise that certain practices served a purpose then and may still serve a purpose now. What am I babbling about?... well this week's topic of course: the ostracized rules mechanisms of yesteryear.
A few words for our sponsor: spielpro.com (35:17)
In our guild we look at your guidance as to whether evangelising the hobby is a good or bad thing, and whether we even should. (36:25)
And finally we review Barcelona: The Rose of Fire (01:05:05). A beautiful game of property expansion, people coming to a city to make a future for themselves and something about the growing threat of anarchy breaking out. I'm not telling if it's at the table or in the game... and which one of those two may be preferable.
Games are full of decisions. Some are trivial like picking a colour to play. Some are less so. But why? And how?
Decrying a game for its lack of meaningful decisions is easy, but how do we recognise when a decision is actually meaningful? What is the metric?
As it turns out, there are four metrics... and they lie at the heart of this lecture at Perfect University.