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Perfect Information

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Now displaying: May, 2016

If you can read this, nothing has changed.

May 30, 2016

(Note: 

Let me right away dispel any rumours about the way this interview came to be. There was no blackmail involved, people did not go missing. They just naturally showed up again after the interview was conducted. It happens every day, thank you very much.

That said, Seth Jaffee was kind enough to sit down with Perfect Information to answer our burning questions in all matters playtest-y and Eminent Domain....-y.

In this long-form interview, Seth Jaffee talks about the essential qualities of a good playtesting session and how designer and players can contribute to it. He also delves into some of the history of Eminent Domain and its expansions. As well as talk about the next Eminent Domain expansion: Oblivion.

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May 23, 2016

In these hectic times we live in, decisions need to be made quickly and decisively. The 2 minute review will help you steer your gaming collection in the right direction.

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May 16, 2016

Let's face it: as gamers we are extraordinarily intullig-... intally-... intellug-... smart.

As such it comes naturally to us, to use our huge brains to cleverly deduce when best to place a meeple next to a cube to score victory points. But recently, there has been a rise in games that flummox and confound our superiour innu-... intoullekt... smartiness. 

These games are both social and deductive. Why are they? How are they? And is there a point to it? Ben & Georgios get to the bottom of this.

T.C. Petty III. draws a line in the sand and takes a principled stand on principles and philosophy. On game design. It's game design. Come back. It really is about game design.

Nick Mariner has risen again to bring us his thoughts on the nature of licensed board games (coincidentally, Georgios wrote about Star Wars: Rebellion recently), or mostly the frothy craziness that seems to swirl around IP property. And what licensing does to gaming.

And for our grande finale, we review Dogs of War and don't quite see eye to eye on this game. Much to everybody's surprise.

And if you like to read some of our thoughts on all things gamery.. (or ornery)... we have a long-form piece to accompany last week's Classic slice on Diplomacy.

 

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May 9, 2016

In a valiant attempt to fight back the allure of the ever-present cult of the new, Ben Maddox reaches back to relive one of gaming's classic games: Diplomacy. Famously touted as "destroying friendships since 1959", it can now be experienced vicariously through Ben's gripping rendition of a game of Diplomacy as seen through the eyes of Austria.

And while you're happily re-discovering the classics, why not have a look at our most recent, written review of Hoax?

May 2, 2016

Life is full of choices, decisions if you will. It is filledwith questions that we ask ourselves and that we seldom find ananswer to. Questions such as:

What does the perfect game collection consistof? - Ben & Georgios know the answer to this one.

Why should I care about binary decisionmaking?- TC Petty III. has a few words to say on thematter.

Where is the guild section? - It'scomplicated.

Come to think of it... where's Nick Mariner?-Enough with the questions! We weren't expecting the SpanishInquisition! These are the show note for crying out loud!

We also review BurgleBros – and end up digressingoh so slightly on the topic of game distribution. Is the game anygood? The answers await you in this very episode.

The only question you have to ask yourself now is... do you feellucky, punk?

(Note to editor: please make sure we haven't screwed up ourpop culture references this time.)

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