Ben went out to the distant and exotic shores of.... Denmark to talk to Robin Lees & Steve Mackenzie, the splendiferous minds behind the cognoscenti's new darling in cooperative gaming: Beyond Baker Street.
What if I told you that what you enjoy about games is not the game but the story? What if I told you, that today the stories that games tell is this episode's topic? What if bears did not shit in the woods? Some of these questions may be addressed later.
As loyal listeners of this podcast know we're rarely critical of games or people, but apparently out there in the magical land of love, peace and harmony called the internet, some meanies say mean things about games. Luckily, T.C. Petty III. is here to tell you how to best deal with what they say, other than asking those meanies to be friends with you. Which is clearly the best approach to take.
In this week's guild segment, we look at many and more of your suggestions as to what a gaming award should care about, and what a decent alternative to the Spiel des Jahres might look like.
Following that Nick Mariner makes an impassioned plea for conformity, respecting rules and keeping your head down as he explores the question: just how imporant are rules? And why?
It is July and as is tradition, Ben went out to hack wood for the Perfect Information fireplace. (Trust me, this is a killer joke if you happen to live in the Northern Hemisphere). To let this homeliness not go to waste he invited Tony Boydell over to chat a little bit about the highly anticipated Guilds of London. As well as the tumultuous journey the game took from creation to completion and finally hitting the shelves.
Tony Boydell, a man sure to soon join the ranks of the other illustrious Tonys like Soprano, Montana and Danza. Find out who in the industry he consideres related to Brian Cox!
Or Courtney... he didn't specify.
The Spiel-des-Jahres-nominees are on everyone's mind. Ours as well, at least enough to get Ben & Georgios to talk about that German gaming award that seems to cause deeply-felt ripples in the hobby each year.
In a welcome return, T.C. Petty III. rants about the parallels in analysing literature and analysing games. Which may be bullshit.
We wander into our favourite virtual Inn... the Perfect Information guild and talk about your worst experiences with social deduction games.
In his typically decisive manner, Nick Mariner comments on gender disparity or rather the bru-ha-ha that erupted over a hashtag, and why some of it may in fact be bullshit.
And finally, we review Viceroy. Or rather we review a version of Viceroy, which differs from the actual game of Viceroy, because I utterly fumbled an essential rule of the game. While it does have repercussions for the entire game, it doesn't fundamentally change our opinion of it. It does, oddly enough, give a little more credence to Ben's argument about that favourite bugbear of his - multiplayer solitaire - and in hindsight, I'd be willing to agree with him now.
Don't tell him, though.