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Perfect Information

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Now displaying: March, 2017

If you can read this, nothing has changed.

Mar 27, 2017

There are two unassailable truths about existence: first: there is an unbridgable gap between knowing the self and knowing others; and second: I definitely left my keys right here and now they're gone.

While we can never fully grasp the implications of the latter, the first is reasonably easy to deal with. In our case we are going to look at board games (this being a board game podcast it seemed somewhat appropriate) and talk about the discrepancy between perception and reality. In other words, what do non-gamers see in this hobby as opposed to us.

A few words for our sponsor: Spielpro.com (39:33)

Our stay at the guild is short, yet fruitful as we talk about unsalvagable rules and mechanics according to the most discerning listenership in all of boardgaming, and the one that is far too clever to be taken in by cheap flattery. (41:20)

A few words from our new sponsor: Vengeful Games (01:06:21)

The board game professor (commonly known as Nick Mariner) has come to bury Mombasa, not to praise it. Or at the very least talk about the good and the bad of it. (01:08:40)

This episode's review (01:22:18) looks at a game that sets out to tackle questions of ethics, morality and metaphysics... by way of killing a bunch of things for fun and profit. We talk about one of the many recently released Eric Lang games: The Others.

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Mar 20, 2017

We always hear of and about Asmodee doing one thing or another. Merging, investing, publishing... and setting new sales policies. 

Ben set out to talk to the owner of a gaming store to hear their side of things. Especially as far as sales policies and their effect on brick & mortar stores is concerned. 

This is an interview with Marko Miladinovich, owner of Markorama Games.

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Mar 13, 2017

Something's rotten in the state of Denmark... allegedly... we can't find any evidence for it really, except for some dusty old folios in Ye Olde English Library... but what Ben did find during his northern adventures were 30 minutes with Danish designer Asger Granerud. 

Learn everything and more from the mind behind Flamme Rouge, Frogriders and 13 Days.

Also... learn about his sordid past with GW.

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Mar 6, 2017

Over the course of gaming history some ideas have been banished into the wilderness, to be forgotten... or at the very least ridiculed and dismissed as superstitions of an older, less civilized time.

But not everything old is bad. (Although, admittedly it might as well be.) There are some things worth rescuing. And if not that, we can at least recognise that certain practices served a purpose then and may still serve a purpose now. What am I babbling about?... well this week's topic of course: the ostracized rules mechanisms of yesteryear.

A few words for our sponsor: spielpro.com (35:17)

In our guild we look at your guidance as to whether evangelising the hobby is a good or bad thing, and whether we even should. (36:25)

And finally we review Barcelona: The Rose of Fire (01:05:05). A beautiful game of property expansion, people coming to a city to make a future for themselves and something about the growing threat of anarchy breaking out. I'm not telling if it's at the table or in the game... and which one of those two may be preferable.

Talk to us: Twitter (Ben) | Twitter (Georgios)
Tell us what you think: E-Mail | Website | BGG
Like us here: Boardgamelinks | Facebook | Instagram
Find us here: Stitcher | iTunes

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