The world is a confusing and terrifying place. But have no fear, for your gracious hosts of the Perfect Information podcast are here to take you by the hand and guide you through the maze that is the Spiel des Jahres nominations of 2017.
and for the Kennerspiel
Hear what two of the most us-like podcasters of the world think and say about this year's creme de la creme.
Mortality. It is not - as it turns out - an old-fashioned word for taking far too long to finish a thought or sentence for that matter. It is in fact the realisation that lifetimes are finite. Maybe even those of board games. What does that mean exactly? We probably won't answer it in this podcast.. but we do talk about games and how long they stay with you. Or at least in your collection.
38:01 - The reliable visit to the guild has to be postponed for a quick sojourn at Ben's place. Wherein we list all your replies to our guild question: Can gaming bring us together?. Maybe not all replies, though, because we take a rather sudden and wide-ranging detour towards... eh... just listen.. it's definitely something.
1:04:32 - The Boardgame Professor has been let loose once more and delights us all with his invaluable insight into The Manhattan Project. Naturally, he also has a few things to say about what the game says about the things that it inadvertedly says something about: FX.
1:21:02 - We didn't lock ourselves in our studio, you locked yourself in your studio! But while we're here, we review Exit - The Game. (And if you're wondering which game I've so expertly mangled the name of... it was: Escape The Room: Mystery at the Stargazer Manor.)
Math. It's a difficult subject. For most of us. But there is one thing that seems to come naturally to us these days: division.
Ben argues that even among board gamers there are divisive issues, that pitch us against each other. What are they? Do they have us in their thrall? Or can we reach out and overcome them?
TC Petty III (48:01) jumps in to remind us, not only is he still around, but he also has some choice words to say about reaching out to new gamers by being an ambassador for games.
The guild sees us temporarily relocated into the wing of local hospital (1:00:20) where the results of Ben's elective surgery bring about... "interesting".... ideas.
And finally (1:27:20) we tackle a long-overdue big box game from our Essen 2016 heap (remember that one?): Unicornus Knights.
Come in and join us in these hallowed halls of higher learning, that we have called Perfect University.
This week it's the topic that is on everyone's mind or at least everyone's table following International Tabletop Day: winning.
In particular how we do or rather don't want to talk about it. Why is that? And what does it say about us?