In an unprecedented feat of intellectual laziness the Perfect Information team rests on its laurels by faluting highly and faffing around about art. That is ART! in boardgames. What's the point? Why should we bother? And is the government wasting your tax money on it?
In this week's etiquette section Ben & Georgios calmly and rationally discuss the need for lawyers. And should they, in fact all be killed as some dead balding Englishman once wrote?
All that rumbling and bumbling aside, a return to the Inn of the Guild of the Perfect Information Podcast sees us fondly discussing our listener's opinion on all matters enlightenment.
Esteemed orator Nicholas Marineum spews forth in his affable and barely pugnacious manner about... huh... art as well. What do you know? (And if you would like to know more about the growing rift between us, why not read this dashing and not at all superfluous rejection of Mariner's Law here!)
And finally, your esteemed moderators set sail for the distant land of Nippon to be as helpful to the growing industry in a foreign land as only a bunch of gamers can be.
We play games according to rules. But in the heat of battle... or just the moment, we might lose sight of the finer points of said rules. It's only sensible to have somebody at the table to pay attention to our play's fidelity.
Georgios argues that there is a reason why you might not want to jump into the fray every time you are at a disadvantage because of a rules error. This is etiquette rule #6.
This week's episode sees a breakdown of the natural order and drops T.C. Petty III. into our topic section. In honour of the momentous Kickstarter (Club Zen & Don't Get Eated) he will spill beans, drinks or simply all over this podcast and reveal all you need to know about those games.
We'll clean up the mess afterwards and hope you enjoy our foray into etiquette again, as Ben & Georgios argue about when a game actually ends, before turning into the guild and have a look at what publishers owe us according to you, dear listeners.
Nick Mariner cynically courts controversy and talks about games that choose culturally sensitive themes. And finally, we sip our espressi as we talk about VivaJava: The Coffee Game: The Dice Game.
In this week's Small Slice, Ben Maddox tackles one of the most fundamental questions about boardgames: why do we inflict eurogames on ourselves? The answer might not surprise you.
They say it couldn't be done. That our medication would run out. That somebody would intervene on behalf of good sense and taste... but we proved them all wrong. So let us welcome you to a new era in Perfect Information. Yes, it is true... we are entering the double-digit era of podcast production and you were there with us! How fortunate!
We've brought the whole band back together. Ben & Georgios have locked themselves into the ivory tower (as they are wont to do) in order to explore just what makes a good publisher? T.C. Petty III. re-joins our illustrious ranks to speak candidly (as in idly chewing candy in-between takes) about the means of production; and mightily verifiable podcaster Nick Mariner puts his foot down on finite gameplay. And finally we wrap our feature-length podcast with a review of Patchwork by Uwe Rosenberg.
Playing a boardgame is like entering an implicit contract as to how we are going to spend the next hour(s) together. But does said contract have a non-compete clause? Georgios argues yes, and that it is in effect more often than not, in today's etiquette rule #5.
A late start into the new year brings (most of) the Perfect Information gang into your listening devices. Ben & Georgios chat idly about theme vs setting, while Nick Mariner urges you not to believe the hype. We also return to our guild section to talk about your New Year's resolutions for AM 5776.
This week's review tackles the "party" game sensation Codenames by a new Czech gamesmith named Vlaada Chvatil. We believe there are great things in the future of this young upstart, if this design of his is anything to go by.
To round out the year, Ben Maddox tackles the lull between the holidays as he lays bare a few more pages of the Maddox Diaries.
Today's installment of your favourite, clothing-optional boardgame podcast goes back to the roots by focussing on the one thing its hosts share: their hatred for games and gamers. Not only do we sit on top our mighty ivory towers to call out competitive gamers (again), we also give our unvarnished and largely undiplomatic opinion on one of this year's hottest releases: Time Stories.
Luckily T.C. Petty III. dares to dip deep into his design experience to talk about publishing contracts, lending some much needed respectability to this here enterprise. While Nick Mariner draws a line (or two) in the sand for games.
And if that hasn't been alienating enough, there is also an article up on our website. For you audio-proles who like to "read" things.
Please come back. I love you. I'm sorry about that proles thing.
In today's Small Slice, Georgios once again returns to his favourite topic: telling people they're being rude. Specifically, how and why competition has to have limits, if games are supposed to be fun.
And in an unprecedented feat of research, we've unearthed a 100% authentic and original audio recording of a pivotal scene from one of geekdom's most beloved fantasy films.
Gather round, everybody! Christmas is coming and with it the stressful pre-christmas shopping angst of accidentally buying the wrong game for your friends or family. But fear not, the mighty heroes of the Perfect Information podcast have come to your rescue!
In the spirit of the season, we crown the most bestest and least awful game of the year. Will the coveted award go to the critical darling that is Batman Love Letter? Or the plucky indie sensation Catan? Was Cones of Dunshire truly disqualified?
There is only one way to find out...
The nights are getting darker and the podcast content more introspective... or maybe it's the other way around. This week Ben Maddox tumbles down memory lane to share his very first and tentative steps into the boardgaming hobby.
Not to put too fine a point on it, but this episode is cursed. It was cursed during production - with sound quality going haywire and one of our contributors dragged away to places of unspeakable depravity - and even our originally scheduled review had to be postponed. Although luckily we managed to nail down 7 Wonders Duel in its stead... so not all is lost.
The eloquent and impeccably reliable Dr. Nick Mariner introduces us to his favourite small packages. And your hosts Ben & Georgios wonder whether boardgames are too comfortable with being niche. Although we might have phrased it a little less diplomatically in the show.
In a sudden and completely unexpected left-turn, this week's Small Slice of Perfection has been supplanted by the very first iteration of our Great Designers Series (née "The Firechat Chronicles"). Ben Maddox in his effervescent fanboyishness interviews both the man and the legend behind the wine-themed masterpiece Viticulture (now available in essential edition): Jamey Stegmaier.
Salutations auditors. In today's episode the impertubable Georgios Panagiotidis and the incandescent Ben Maddox engage in verbal sparring over the use and abuse of jargon in boardgames, before T.C. Petty III. returns to school us on all them fancy words what can make us talk good. Not to be outdone, Nick Mariner chimes in to talk about storytelling in boardgames.
And finally behold the earth-shattering clash of egos over Dice City and its place in your boardgame collection.
Cure your weekend-related hangover with some relaxing conversation or monologue on politeness in today's etiquette rule number two. In which Georgios Panagiotidis espouses his heretical views on how much people should care about the game they play.
Halloween is upon us and we have taken this opportunity to once and for all prove, that we understand neither comedy nor podcasts. Instead we talk about the terrifying abyss of insanity and some of the ways in which it takes hold of gamers everywhere. TC Petty III. explains how to pitch to a publisher, Dr. Nick argues for ways in which to dislike good games and finally your hosts lock themselves in a cupboard to review the frightening Noches de Sangre.
Do you long for the hustle and bustle of the halls of Spiel 2015? Join us as we double-dip to give you more interviews with GDM Games, Burning Games and Horrible Games.... three guesses what their businesses might be about.
Did you feel the earth move, too? That's because Spiel in Essen just happened and the dynamic duo of Ben Maddox & Georgios Panagiotidis went there to indulge in all the ludic pleasures and carnal extravagances that the fair could offer. And we were not alone... we interview Ignacy Trzewiczek, Francesco Nepitello, Konstantinos Kokkinis, Chris Kirkman, Stephen Buonocore, Matthew Dunstan and finally Matt Leacock.
T.C. Petty III. tells us a few essential things about playtesting and Nick Mariner answers the age-old question of what makes a game not bad.
Hold on to your hats (or scarves)... this is the big one!
Today, Ben Maddox corners the affable Paul Grogan (the brain, muscle and undergarment behind Gaming Rules!) and makes him answer our questions three or possibly more.
Spiel 2015 looms large on the horizon and neither Ben Maddox nor Georgios Panagiotidis can withstand its siren song. T.C. Petty III explains if, how and why YOU should design for Kickstarter. Our second etiquette section delves into optimal play and how to sell it. Nick Mariner returns and speaks about fun and/in games. And finally, Ben & Georgios invade Isle of Skye and talk about its flaws and merits.
To tide you over until next week's release Georgios Panagiotidis will pointificate on politeness as he lays out the first rule of gaming etiquette. Sipping on a latte and nibbling on a croissant during this small section is entirely optional.