With the courage and pugnaciousness for which they are known, Ben & Georgios boldly break new ground by putting the one thing to the test, that everybody in the hobby likes to get their grubby little hands on.
That's right... we're reviewing the heck out of some dice.
They are pointy. They are metal. And we roll them.
Find out just how much mileage we get out of things you can't see in our ongoing coverage of gaming paraphinelia in The Appurtenance Archive (copyright pending).
In this week's episode we say goodbye to a sizeable portion of our listenership, as we not only bungle our recording quality, but also dive headfirst into topics only tangentially related to board games. You have been warned.
We start off, wondering aloud whether board games should be family-friendly or not. And while you might suspect what our answer is, you'll probably be surprised by the way we get there.
T.C. valiantly jumps in to bury immersion, not to praise it... for immersion is a honourable man.
We stop by the guild to skim the suggestions of most under-appreciated games, before sitting down and arguing facetiously about the etiquette rule #8.
Nick Mariner chimes in with his best impression of an Ouroboros by returning to Mariner's Law in response to a piece written by one of our hosts, which was written in response to a re-post of Mariner's Law... argh... my nose is bleeding...
Finally, after teasing it in last week's slice, we get around to proclaiming our views on Bottom of the 9th - spoiler alert: we did NOT hate it.
In today's slightly shorter episode - or significantly enlarged Slice of Perfection - Chris Kirkman of Dice Hate Me games, sits down to talk about being a game developer. Along the way he drops some juicy tidbits about games he developed in the past, and gives us a glimpse of things awaiting us in the future.
Among the highlights: the world's first elevator pitch delivered during what appears to have been an elevator going straight through Arkham's portals into the Other Worlds.
Sadly, the Kickstarter mentioned in the interview has already concluded, but here's the link for you to be mad about.
Due to unforseen outside circumstances, we will not have an episode ready for you this week.
We'll return to our regular schedule next monday and hope you all have yourself some great gaming with friends & family until then.
The Easter bunny isn't the only one busy hiding things from other people. It turns out most gamers tend to hide stuff as well, namely their strategies during play. And much like the Easter bunny needs to not overdo it with the hiding - unless you're looking forward to trying to find that forgotten egg by way of smell weeks later - gamers should be careful not to go too far when it comes to hiding, masking or otherwise obscuring their strategy.
In this week's etiquette slice, Georgios talks about the pitfalls of acting like you're not enjoying yourself.
In this week's episode we visit the fine folks at What's Your Game? for an in-depth interview about the ups and downs of being a publisher.
We also review a slightly older release: Asgard and wonder if the lack of hype and buzz is deserved.
TC Petty III and Nick Mariner contribute their insights to this episode in what can only be described as a fantasmagoria of opinions.
Some truths, you have to come by the hard way as Ben Maddox reveals in this installment of the Maddox Diaries. Find out what keeps David Lynch awake every night.
It's our very first episode after the February bandwidth drought. Not content to blab on about games and game designs, Ben & Georgios tackle the intricacate challenges of forging a stable and regular gaming group out of the morass of people and their spurious opinions about meeples.
T.C. Petty III. once again graces us with his presence and lectures. And lectures. And lectures some more. About minorities or extremists or some such.
Our time at the guild is spent pondering the meaning of art in boardgames to you and me and everyone we know. Or has posted to our guild forums, at least.
We also deal with the fallout of last week's etiquette section and why you should play towards a game's end.
The industrious Nick Mariner uses this week’s episode to wine, dine and opine on matters of hermaphroditic victories... by which we mean draws and whether you should have any. Again draws.
It's not easy being a grown-up. Not only are you supposed to take responsibility for your actions, you also need to balance your self-interest with that of the groups you are part of. Luckily, board gaming provides a respite from those heavy chains of considerate behaviour. Or does it?
Habitual rules stickler and party downer Georgios reminds us again, that no... it's not. You are in fact expected to share your fun.
Luckily, Ben chimes in as a mood stabilizer with a mind-shattering rendition of that one R. Kelly song.
Through the use of our wide net of associates, industry contacts and government spies we managed to finagle a preview copy of one of this year's most talked about board games: Fog of Love.
With no promise of such prosaic rewards as money or respect, we stride forward into our very first (and possibly only) Kickstarter preview by tackling the age-old question: To back or not to back?
In an unprecedented feat of intellectual laziness the Perfect Information team rests on its laurels by faluting highly and faffing around about art. That is ART! in boardgames. What's the point? Why should we bother? And is the government wasting your tax money on it?
In this week's etiquette section Ben & Georgios calmly and rationally discuss the need for lawyers. And should they, in fact all be killed as some dead balding Englishman once wrote?
All that rumbling and bumbling aside, a return to the Inn of the Guild of the Perfect Information Podcast sees us fondly discussing our listener's opinion on all matters enlightenment.
Esteemed orator Nicholas Marineum spews forth in his affable and barely pugnacious manner about... huh... art as well. What do you know? (And if you would like to know more about the growing rift between us, why not read this dashing and not at all superfluous rejection of Mariner's Law here!)
And finally, your esteemed moderators set sail for the distant land of Nippon to be as helpful to the growing industry in a foreign land as only a bunch of gamers can be.
We play games according to rules. But in the heat of battle... or just the moment, we might lose sight of the finer points of said rules. It's only sensible to have somebody at the table to pay attention to our play's fidelity.
Georgios argues that there is a reason why you might not want to jump into the fray every time you are at a disadvantage because of a rules error. This is etiquette rule #6.
This week's episode sees a breakdown of the natural order and drops T.C. Petty III. into our topic section. In honour of the momentous Kickstarter (Club Zen & Don't Get Eated) he will spill beans, drinks or simply all over this podcast and reveal all you need to know about those games.
We'll clean up the mess afterwards and hope you enjoy our foray into etiquette again, as Ben & Georgios argue about when a game actually ends, before turning into the guild and have a look at what publishers owe us according to you, dear listeners.
Nick Mariner cynically courts controversy and talks about games that choose culturally sensitive themes. And finally, we sip our espressi as we talk about VivaJava: The Coffee Game: The Dice Game.
In this week's Small Slice, Ben Maddox tackles one of the most fundamental questions about boardgames: why do we inflict eurogames on ourselves? The answer might not surprise you.
They say it couldn't be done. That our medication would run out. That somebody would intervene on behalf of good sense and taste... but we proved them all wrong. So let us welcome you to a new era in Perfect Information. Yes, it is true... we are entering the double-digit era of podcast production and you were there with us! How fortunate!
We've brought the whole band back together. Ben & Georgios have locked themselves into the ivory tower (as they are wont to do) in order to explore just what makes a good publisher? T.C. Petty III. re-joins our illustrious ranks to speak candidly (as in idly chewing candy in-between takes) about the means of production; and mightily verifiable podcaster Nick Mariner puts his foot down on finite gameplay. And finally we wrap our feature-length podcast with a review of Patchwork by Uwe Rosenberg.
Playing a boardgame is like entering an implicit contract as to how we are going to spend the next hour(s) together. But does said contract have a non-compete clause? Georgios argues yes, and that it is in effect more often than not, in today's etiquette rule #5.
A late start into the new year brings (most of) the Perfect Information gang into your listening devices. Ben & Georgios chat idly about theme vs setting, while Nick Mariner urges you not to believe the hype. We also return to our guild section to talk about your New Year's resolutions for AM 5776.
This week's review tackles the "party" game sensation Codenames by a new Czech gamesmith named Vlaada Chvatil. We believe there are great things in the future of this young upstart, if this design of his is anything to go by.
To round out the year, Ben Maddox tackles the lull between the holidays as he lays bare a few more pages of the Maddox Diaries.
Today's installment of your favourite, clothing-optional boardgame podcast goes back to the roots by focussing on the one thing its hosts share: their hatred for games and gamers. Not only do we sit on top our mighty ivory towers to call out competitive gamers (again), we also give our unvarnished and largely undiplomatic opinion on one of this year's hottest releases: Time Stories.
Luckily T.C. Petty III. dares to dip deep into his design experience to talk about publishing contracts, lending some much needed respectability to this here enterprise. While Nick Mariner draws a line (or two) in the sand for games.
And if that hasn't been alienating enough, there is also an article up on our website. For you audio-proles who like to "read" things.
Please come back. I love you. I'm sorry about that proles thing.
In today's Small Slice, Georgios once again returns to his favourite topic: telling people they're being rude. Specifically, how and why competition has to have limits, if games are supposed to be fun.
And in an unprecedented feat of research, we've unearthed a 100% authentic and original audio recording of a pivotal scene from one of geekdom's most beloved fantasy films.
Gather round, everybody! Christmas is coming and with it the stressful pre-christmas shopping angst of accidentally buying the wrong game for your friends or family. But fear not, the mighty heroes of the Perfect Information podcast have come to your rescue!
In the spirit of the season, we crown the most bestest and least awful game of the year. Will the coveted award go to the critical darling that is Batman Love Letter? Or the plucky indie sensation Catan? Was Cones of Dunshire truly disqualified?
There is only one way to find out...
The nights are getting darker and the podcast content more introspective... or maybe it's the other way around. This week Ben Maddox tumbles down memory lane to share his very first and tentative steps into the boardgaming hobby.
Not to put too fine a point on it, but this episode is cursed. It was cursed during production - with sound quality going haywire and one of our contributors dragged away to places of unspeakable depravity - and even our originally scheduled review had to be postponed. Although luckily we managed to nail down 7 Wonders Duel in its stead... so not all is lost.
The eloquent and impeccably reliable Dr. Nick Mariner introduces us to his favourite small packages. And your hosts Ben & Georgios wonder whether boardgames are too comfortable with being niche. Although we might have phrased it a little less diplomatically in the show.
In a sudden and completely unexpected left-turn, this week's Small Slice of Perfection has been supplanted by the very first iteration of our Great Designers Series (née "The Firechat Chronicles"). Ben Maddox in his effervescent fanboyishness interviews both the man and the legend behind the wine-themed masterpiece Viticulture (now available in essential edition): Jamey Stegmaier.
Salutations auditors. In today's episode the impertubable Georgios Panagiotidis and the incandescent Ben Maddox engage in verbal sparring over the use and abuse of jargon in boardgames, before T.C. Petty III. returns to school us on all them fancy words what can make us talk good. Not to be outdone, Nick Mariner chimes in to talk about storytelling in boardgames.
And finally behold the earth-shattering clash of egos over Dice City and its place in your boardgame collection.